Tuesday, 14 August 2012
Blindscape
Blindscape, Next Wave Festival 2012, May 19 - 27
Skye Gellmann: Initiating Creator
Kieran Law: Co-creator
Dylan Sale: Game Programmer
Thom Browning: Sound Designer
Gareth Hart: Producer
"Our personal technologies have become an extension of ourselves. Blindscape looks to exploit that connection to engage its audience in a visceral environment that disintegrates the real and virtual boundaries."
We (the audience) are provided with an iPhone, pre-loaded with a specially designed Blindscape App, to allow us to enter a 3D audio-virtual reality as we enter the performance space. We enter a dark space and are encouraged to explore corridors, doorways and landscapes. We are told we must use the sounds to guide us to 'pockets of light', when 'successful' the phone lights up and helps us to view fragments of a spectacular yet elusive circus.
More info, click here.
Darkness
Light source, sauce
Move towards the sound, getting louder and louder, LIGHT!
Two rough hand made balls, one big and one small
Physicality
Musculature
Climbing
Falling
Central pole
Progressively physically interactive
Gaze, you look at me, I'll look back at you
Instructions
Non-verbal communication, gesture
Winners and Losers
Opposition, blue vs red
Groups, categorised by colour
Group tasks
Cooperation
Compatibility
Play
Rough Housing
Games
Dancing, grooving
Running behind curtains, where are you?
Water
Beach
Carnival
Fire Works
Dreams
Confusion:
Am I doing it right?
Should I shake my iPhone too?
Why is mine black and theirs blue?
Is my confusion part of the thematic exploration?
Is this the end?
Should I walk through the curtain into the light?
If I'm the first one to try and I'm wrong, I'll look stupid...hesitate...hesitate
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